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Little Everyville
There’s a spot for everyone
By
Gene Fredericks
Chapter One
The Littlest Village
Not far from where you are right now, there is a village, a little village, a village so very little most hardly notice it. Yet, there it is. Those who live in this little village are very, very little and fittingly are called the little village people. Nearly everything about these little village people is small, everything, that is, but for one thing, their feet!
Their feet are so big that they are always stepping on each other’s toes. No matter where they are or where they go, everyone steps on toes! If they lean a little to the left, they step on toes. If they go way off to the right, they step on toes. Even if they try to be straight, they still step on toes.
Stepping on toes is so commonplace and well accepted that nearly everyone does it, and those who do not step on toes seem out of place and are considered rude. Stepping on toes, however, caused a big problem - headaches, because whenever toes are stepped on, people react. They lunge forward and knock heads with those right in front of them, or pull away and knock heads with those behind them, or merely sway side to side, knocking heads with their neighbors all around them. It is a big problem in little everyville, and they need to protect their small heads from their neighbors' knocking. So the little village people started to wear giant balloon hats, the fancier and bigger the better. Wearing a big fancy balloon hat was thought to be good for the community spirit, a sign of experience, and a public display of your small-mindedness.
The business of stepping on toes and bumping heads was so big in the little village at each intersection, balloon hat sellers calling out, “Hey, get your balloon hats here, all the better to knock heads.” Everyone buys in so they can knock more heads and step on more toes. Curiously, the bigger the balloon hats, the better their hearing becomes. Those with the biggest, most impressive balloon hats can hear everything. But most learn to keep their mouths shut. They know no matter how many toes you step on or how many heads you knock, you must always listen up and keep your mouth shut. That is a well-founded truth for all small-mindedness. It is so important that it is written in all their footwear, imprinted on their sole “Stay on your toes and keep your mouth shut.” Nearly everyone is just fine with it. Most little village people walk around stepping on toes, knocking heads, keeping their mouths shut, thinking small thoughts, and just squeaking by.
However, within this little village community are a few who try to step on others' toes and keep their mouths shut, but stepping on toes and knocking heads does not seem to fit them. They are a bit bigger than average, and their feet are a wee bit smaller than normal. They stand “head and shoulders” above the average little village person and are called the “above-average” people.
Above average people look rather odd, act differently, and do not see eye to eye with the small-minded little village people. Because they are head and shoulders above average, they see over the others and step on fewer toes, and knock fewer heads, and therefore do not need to wear the fanciest balloon hats. Because they don’t knock heads, they stand out, they seem rude, and without fancy balloon hats, they are considered boring; even the balloon hat sellers pay them little attention. They know folks who carefully look over things will not buy their biggest and fanciest hats, so why inflate their above-average feelings and waste time trying to sell them anything special?
What is worse, since the above average can look over others' heads, they see a toe stepping and a head knocking in the making, and they even avoid them. This is a most serious problem causing great concern among the merely average little villagers. One of the most important principles behind stepping on toes and knocking heads is being surprised when it happens. No one is supposed to see it coming, and certainly not avoid it. Being aware is a problem!
The vast majority of the little people want the above-average ones cut down to size. Being “head and shoulders” above average should be made illegal, and those who are head and shoulders above should be brought down to size and forced to fit in and step on toes like everyone else. However, the average little person says nothing; they keep their mouths shut and continue to step on toes while silently knocking their neighbors. It is better that way. The problem will go away, they always do.
The above-average folks realize that no matter how big and fancy or well-worn the balloon hat is; they do little to protect their feelings. For the above average, stepping on toes and knocking heads is more a pain in the neck than a heartache. What is worse, they cannot help but notice if they don’t step on toes and knock heads, their feelings are hurt even more. The bigger they get, the more sense they have. They know they cannot step on their neighbors' toes just to fit in.
Since they are head and shoulder above the rest, they can see that just outside of the little village, there are higher grounds, and they think maybe a better way can be found somewhere “out there.”
Most little village people do not care if the above-average folks leave. They know anyone who is “head and shoulders” above them will eventually leave their small-minded little village and the tight community of toe stomping, big balloon wearing, head knockers and move “out there”. Fittingly, any above-average misfit who knows the little village is not the place for them will choose to leave little everyville. Once above-average people arrive at their higher ground, their feelings hurt less, and their vision seems clearer, and they learn much more about themselves and their neighbors below them.
For most folks, this new above-average land is the happy end of the road, but for some, it becomes just another beginning. For those folks, once they start to move up, they may never stop, and a select few never do. That is how it is at the heart of Little Everyville.
Chapter Two
The Hills and Boroughs of Watch Alto
When above average people with slightly big heads and smaller than average feet move to higher ground, they have a clearer view and become aware of a few things. They can see that the little village people who like to step on toes and knock heads only do so with those who enjoy having their toes stepped on. These little people like to do things the way they have always been done, and they do not see any reason for change, nor do they think they should even try. Stepping on toes and wearing big balloon hats for protection is fine by them.
But, because they are head and shoulders above average and are more aware of the above average in their high ground learn to speak up and get out of each other’s way. They learn to replace their balloon hats with more sensible footwear and add visors to improve their vision.
Occasionally, they still step on toes, knock heads, and get their feelings hurt, but generally, they are very pleased with their above-average community.
Interestingly, something odd happens when people become aware and begin to change. Some changes once begun never stops and within this above average (AA) land, there is a small group of above ordinary people who want to be different. This very aware and vocal bunch wants to be bigger, better, and louder. They want to see more of what is “out there.”
They question whatever any above-average (AA) person wants to do and have an exception to everything. They are called the "exceptional" people.
These contrary ones want to be more than “above average”; they want to be “exceptional”. They want to change things. They carry signs and shout out for change through megaphones to make sure all hear their exceptional ideas. Some exceptional ones take change too far.
They think that if something is good, it should be better. If something is better, they want it to be the best. If something is best, they want to change that, too. At times, they can turn the best into a bust. Their need for exceptional change becomes a problem.
These exceptional ones cannot fit in with merely “above average” folks. It is not in their exceptional nature. Their heads are a little too big, and their toes become exceptionally small and sensitive. They act bigger than any above-average person does.
With so many exceptions, they cannot be ruled, even by the majority.
The vast majority of the above-average (AA) people realize some exceptions may be good, but some exceptions to the rule cannot be allowed. The above-average community leader meeting secretly and unanimously agrees, without any exception, that the exceptional ones must go.
The exceptional few know they are outnumbered and overruled. They know they must take their exceptionally sensitive feelings and leave this above-average land.
In an exceptionally nice gesture, they promise to come back and share the exceptionally rare glimpses they get during their exceptional exploits.
However, the above-average folks decline this exceptional offer. Above average (AA) folks are content doing a better-than-average job, which is all they need to do. They only want to carry on in their above-average community way and do not want any more exceptions to their rules.
The exceptionally outspoken people confidently leave the above-average land and pursue greater heights. They want to claim higher ground. As they go higher, their heads swell. Their feet become smaller still, and their footing becomes less secure.
The exceptional ones know the journey along less traveled roads is steeper, more treacherous, but it offers exceptional views, far above average, and certainly way above the small-minded big-footed people back down in little everyville.
With an exceptionally new perspective, exceptional change is expected of every outspoken individual. They each expected to give 110%, which is only mathematically impossible if you question their exceptional math.
Exceptional change may not rule for everyone, but in Little Everyville, there is a place for everyone. So the story continues…
Chapter Three
An exceptionally special place, Yeah-but,
As the AA+ exceptionally outspoken people confidently pursue greater heights and claim higher ground, their heads swell more, their feet become smaller still, and their footing becomes even less secure. The journey along less-traveled roads is steeper, more treacherous, but it offers exceptional views, far above average. With an exceptional new perspective, exceptional change is expected of every outspoken individual. They each give 110%, which is only mathematically impossible if you question their exceptional math.
The exceptional place they create is indeed a refreshing change from the merely above average.
Each exceptional one dresses distinctively, walks proudly, and speaks exceptionally well; certainly, theirs is an exceptionally loud and colorful lifestyle. However, living in a land where the exception is the rule has its problems, too. It is exceptionally hard to make every exception work, and just as the general exceptions seem to rule, a handful want to be more than just exceptional. They want to be special. They want to be considered “the special exceptions.”
This especially unruly handful of individuals has piercing eyes and quick tongues, and look carefully for the special exceptions whenever an exceptionally good idea is offered. They say “yeah-but what about this” or “yeah-but what about that or yeah-but have you considered…” No matter how exceptional the idea, they say “yeah-but, and fittingly, they are called the “Yeah-Butts.”
The exceptionally accommodating community leaders want to incorporate any exceptions, even special exceptions. They devise the exceptionally bright idea of setting up a special education school where these special people with special needs can go to learn how to be exceptionally special. However, when Yeah-Butts receive exceptional special educations they graduate to yet another level and need extra specialized care and require change that is even more exceptional. Their well-coddled heads swell exceptionally large in proportion to their diminutive feet and highly sensitive toes. The Yeah-Butts have a head full of ideas that give them and everyone else headaches.
However, well-educated Yeah-Butts do not feel thought-provoking headaches, or the fact that they are becoming an exceptionally special pain is a problem. They believe change is meant to be painful. However, with ideas like that, it becomes painfully obvious to the merely exceptional that there is an exceptionally special pain coming from the Yeah-Butts. There is no but about it.
It is exceptionally clear that something must be done. With their exceptionally special insight, the highly trained Yeah-Butts analyze the exceptionally special problem they are causing and make a painfully difficult proactive decision to seek out a special place to accommodate their exceptionally special needs. The remainder of the exceptional community is happy and relieved to be rid of the pain Yeah-butts cause.
Curiously, once the Yeah-Butts get a toe hold on knowledge, their heads fill even more, and they develop a desire to learn more and teach. Their heads take on an interesting egg shape, and their feet and toes come talon-like and pointy. They know intuitively they have barely scratched the surface of what change can bring, and their special education becomes their most desirable mission, and change management is their most important course. Their place of higher learning is designed to mold uniquely brilliant egg-headed individuals who will hatch the brightest ideas and be the catalysts for constant change.
Their new ideas for change are so brilliant that they outshine all below them, and can be seen as far away as the densest littlest village. Although those below look up to the school of higher learning, most wonder what is up with the bright ideas. Why change? They wonder.
Constant change naturally creates uncertainty, and some of the largest egg heads develop unique vision problems, and find they have too many ways to look at the world, and find they need to climb to relatively special heights where they calculate the view should be better and clearer. They need to isolate their uncertainty and perceive that beyond the exceptional hills are bigger, more challenging mountains and precipitous jagged cliffs. They know they must make that lofty climb to answer the riddling questions they believe the answer must be out there, somewhere. Painstaking they make the exodus toward the new plateau of wide open spaces where they hatch even brighter, newer ideas and are well beyond the exceptionally bright. Bright ideas may not be for everyone - yeah, but brilliance knows no limit in Little Everyville.
Chapter Four –
Hatching new ventures, Movers and Shakers
Once a bright new idea sparks, it ignites a desire to keep it burning. This becomes another part of life in Little Everyville, and the need for bigger, brighter, hotter ideas creates lots of volatile figuring. Heads grow exponentially larger and thicker, and in inverse proportion, feet shrink smaller and become less cold. With less cold feet and thick hard heads, the special education graduates are taught to take risks in these uncharted lands and to pursue their bright ideas. This places strong demands for change. The new formulas for change have so many new variables that they increase the amount of uncertainty, drastically affecting the change quotient. Uncertainties fill their special, highly educated land with a tumultuous frenzy for change. Everyone at this precarious, less-than-level land is willing to go out on a limb looking for something to change. “Yeah butt” is no longer good enough for these eggheads; the currency of change rules their roost. The demand for change is so great that there is precious little to spare. The eggheads scramble around looking for new ventures to crack into. Change itself becomes a valuable commodity. Everyone sneaks around with a head full of bright ideas hoping up on their tiny tippy toes, peeking over shoulders, looking for spare change.
These change agents and venture vultures become protective; they want to feather their own nest, coveting and living off their own change, but it is a quick, painful learning experience when they find they need more change than they have. They begin wearing signs saying, “Got Change.” Curiously and aimlessly, they flutter around asking each other, “Can you spare some change?” If they see any loose change, they try to swoop in and grab it, even if it is not theirs. The need for more spare change is so strong that some demand it and say, “Gimmie your change.”
As their heads swell bigger and their feet shrink even smaller, they wrestle with all the changes around them and find it hard to walk the walk while they talk the talk. They begin to think big, self-centered thoughts and walk around, uttering or mumbling big, painfully complicated thoughts that few can understand. The pain that change causes becomes a big part of life in the land where everyone is maladjusted and in need of constant change. No pain, no gain is so much a part of their game plan that every single one accepts it as part of the rules. If you can live on big ideas and spare change, this is the place to be.
However, this too becomes a problem. An antsy splinter group cannot keep their change to themselves. As their heads expand, their tick shells get thinner, and their feet are almost insensitive. They become very lopsided and a bit shaky and get far too excited with any kind of change. They get excited when they change their mind. The other eggheads notice that these shaky, lopsided ones can not tell good change from bad change, and the thick-headed ones know that once you can accept change from strangers, there is no limit to the amount of nonsense you can accept from yourself. Unfortunately, these antsy thin skinned lopsided ones are too busy changing their mind and fail to notice they are unable to control themselves. They change so frequently, they jump up and down and wiggle all over just trying to keep their hot new ideas within their randomly reinforced lopsided big egg heads. They are called the “Movers and Shakers.”
Movers and Shakers love new ideas. New ideas hatch so easily they consider change playful, not painful. They do not painfully overthink and question change like the other egghead or Yeah-Butts below them. Mover and Shakers will try anything - once. They enjoy doing whatever it takes to get them beyond the pain that accepting change from strangers can cause.
Insensitive movers and shakers feel no pain, which allows these highly motivated ones to throw their fate to the wind easily and frequently. Movers and Shakers have no fear of running out of spare change. Since their change is not painstakingly achieved and often gotten under shaky conditions, they are happy to give away their bright ideas to anyone and feel good about getting rid of them. However, a random change that comes too easily is not of much value to them or others. Movers and Shakers are so full of themselves and random new ideas, none of them know if an idea might catch a passing wind or just be a passing wind. What is worse, the superfluous supply of worthless change affects the demand for real change. Most Eggheads living out on limbs know the value of real change and cannot afford to have their currency of change devalued or have Movers and Shakers shake them down for change or shake the tree.
So the Movers and Shakers are asked, in a painfully demanding way, to either keep their random change to themselves or take their excessive moving and shaky behavior outside to play. This small but highly active splinter group of Movers and Shakers quickly got the bright idea to shake and move their way outside to play with themselves.
Playing with yourself is acceptable in Little Everyville, but only in private parts. Everyone in Little Everyville can find his or her own private parts.
Chapter Five.
The Incline-Nation, Where the elite meet
Anyone with questionable motives and shaky behaviors is most often forced to keep moving.
These Movers and Shakers with inflated heads full of worthless change wiggle and wander like nomads looking for a suitable playground where they can socialize their big questionable ideas. Eventually, they find a butte with an enormous open area ready for any kind of change, where they linger long enough to throw some wild ideas around for fun. However, although this new land is flat, it is a very dangerous place with steep drop-offs in all directions. Mover and Shakers love dangerously steep change, and their heads swell and rise from the exhilaration. Movers and Shakers can turn change into a game and make big, silly bets while they play. Some bet on the trade winds and others bet on the future of change itself.
They play a futures trading game called “let’s give it a whirl.” The rule is to take a bright idea and run it up the flagpole or toss it out and see if it floats. If it does, that causes them to shake, and rock and roll, and writhe with excitement. They giggle, laugh, pant, and turn pink with joy. Everyone wins when a Mover and Shaker has the instinct to bet on the bright future that takes off. Although it is rare and random, they love to get tickled pink. They always come back for more.
The most skilled Mover and Shaker has such a strong instinct for random change that they can turn nothing into something and vice versa. Random change does them good. However, no matter how much fun change can be its does have its limits here too.
A few of these Movers and Shakers tend to bet so big and so fast, their ideas do not seem to make sense, although they certainly make change. These rarified few get so filled up with their own hot ideas that it becomes too hard for them to keep their heads from inflating, and their eyes bulge out. Most moderate Movers and Shakers know that just because you can think it up does not mean you should do it. Plenty of the Movers and Shakers notice that some of swelled headed big eyed ones are filled with nothing but hot air. The more hot air, the more pressure they have to either get rid of their ideas out or let off steam. It is not good to be filled with too much of your own hot air, especially if you are a Mover and a Shaker. Most are not tickled pink by hot air. The hot air problems are beyond any reasonable change, and cause a shake-up that even the movers and shakers do not find fun. As it has happened with so many groups before, this hot-headed group is asked to take their hot air and let off their steam elsewhere. Of course, the hot-headed few, like most others, do not want their feeling hurt or their hot ideas challenged. They turn their heated rejection into a hot new game. They call it the “86” game and turn bright red with even hotter new ideas on how to change everything. They know once you are 86’d, you can never go back. Even with no sense, they know they could not get their change back and can not live without change, so the hot-headed ones plan to take their leave and continue to move up and up and up.
Like those below them, and like each group ahead, this tight little community of like-minded, hot-headed Movers and Shakers has little choice but to believe they are the best group that has ever been and hope they will never be topped. Everyone in this exclusively small hot headed powerful new nation is on their way up, feeling superior and above all of those beneath them. They are social climbers who will never go back and look down on others. As they move to higher and higher ground, their feet become amazingly small and insensitive, and their heads grow substantially hotter, considerably lighter, and very volatile. With each step, there are less and less of them; they become the few and far between.
These light-headed ones choose to live in the rarified air at high elevation with steep terrain and spectacular long-range views; it is a land beyond belief. The hottest-headed ones think big thoughts and think so much of their own ideas that they become light headed. When they take a step, they begin to float. Each step becomes a challenge. A discrete number are so light on their feet their ideas actually do take them away. Some so easily that whenever they take a step, they float for a meta-meter or more before they land.
These are the exceptionally, extraordinarily, extremely, extra lites, or the “e-Lites” for short. Their feet are so very, very small, and their heads are so extra extra big that they are naturally off balance. Most of their time is spent putting their foot down or letting off steam. Lightheaded e-Lite people have a problem with grounding. Their lives become so complicated that nearly all their energy is used up just balancing their e-lite lives, going between super-sized hot ideas while needing to take small, calculated steps. The elite think about every step they take. To get anything done, they need to plant their tiny little feet into the ground before they let off steam. They often are carried away when they take a miscalculated step. Their big ideas, with them attached, may begin to float out of control, and someone close may need to grab their pointy little feet and help them get a grip and bring them back down. They all have handlers. All this figuring to balance their lives requires assistance. In addition to handlers, the e-Lites have balancers and checkers. Some account for things, some explain the rules, and some just check the size and pressure in their over-inflated hot heads. To stay balanced requires them to know the law of their elite land, and be able at a moment's notice to account for the step they take. In a well-handled land, all change must make sense. Everyone is accountable.
Although the account-ers, the law-er’s, and head-ers who attend to hot-headed elite affairs are not as big-headed, they do control the e-lite. The handlers decide which hot-headed elite ones need to stay balanced and which big, unbelievable ideas have value enough to have strings attached. All the elite service assistants work together to tie up the ones with the biggest ideas and control the power of the steam, the hottest heads let off. When the ones with the biggest ideas make a move and start to get carried away, they simply drop a line and ask for help. It is the balancer's job to know which string is best to pull to protect the troubled hot head. However, things can become all caught up in knots in a land with lots of high-floater ideas and strings attached everywhere. Just as the balancers and other handlers seem to get all the strings neatly tied down, a “high flier” can always find a loophole and cause everything to unravel.
It is an ugly problem when strings and attachments unravel. It clouds the air, muddies the water, and complicates everything. Most handlers will not touch this problem. Big-headed people with too many ideas and excessive amounts of hot air can be very dangerous. All the hot-headed ones in this wound-up land are so filled with hot air that they do not dare put their own heads together. Most are too scared and worried about crossing wires with another or saying something insensitive and causing a big blow-up. To stay out of trouble and keep the lines from crossing, the handlers must nail everything down, which requires heavy documents, binding agreements, no loophole contracts, complicated guidance, and exacting directions. There are map of the playing field and rules for engagement and control of the future rights. Every path in this part of Little Everyville is well-mapped and marked by commitments, dotted with arrangements, and crossed by only a few.
Chapter Six
The airheads' last gasp, A clearer view
In volatile lands filled with elite hot heads, handlers and balancers are very important. They try to find ways to remove the most volatile of the hot headed out of balance e-Lite. Those complicated, high-maintenance ones who foul up everyone’s headspace and require too many complicated connections and strings attached to everything. The handler and balancer and the other attendants work out a sweet new land deal to set up an extraordinarily cool place for the most light-headed, high-maintenance ones, the highest flying elite whose heads are so high in the clouds they now need permanent tethering.
The "Airheads," as they are called, are personally escorted by special handlers to an exclusive and reclusive patch of land so barren and so remote that hardly anything will grow. However, when the Airheads are put out to pasture in the sunny farm and tethered high above the deserted plateau and allowed to float around safely, their big, unbelievable ideas flourish. Unattended and unfettered, except for a single thin string attached directly to their head, the Airheads create a place in the sun that is so spectacular that everything else shades in comparison. These reclusive Airheads are so high up at the pinnacle of society that they have the most refined vision. They can see things that are not there and can make them happen. The Airheads produce a very cool fertile land out of nothing but their own hot air. Their unique one of a kind, hot, big eyed, ideas produce beautiful images, breathtaking vistas, and new, uncharted horizons. All below them find it a pleasure to see and hear them swaying against the prevailing winds. They are a-musing on their high pedestal.
Airheads notice, as they look out over all below them, that the smaller your head, the bigger your feet are, and the lower you are, the more you secretly admire those at the top. Yet, they also notice the more sensitive your feelings and the bigger your ideas, the more you need to protect you head space. Air heads realize everyone in all of the villages below has a secret wish. The little village people wish they did not have to stay on their toes and keep their mouths shut, their above-average neighbors wish they did not have to follow the rules, and the exceptional ones want to get it right and not chase change. The movers and shakers want to rest and stop gambling. The elite wish they could be a bit bigger and be airheads themselves. Yet everyone everywhere wishes at some point to be on a plateau and not be bothered by others. The Airheads notice the paradox. They have a sixth sense and feel everything and know just what to produce to satisfy everyone, and turned their barren back lot land into a place that makes what everyone wants. They flourish.
Yet, the biggest of the Airheads are so sensitive that they cannot help themselves and are not pleased with their superior view. Airheads have everything they need but have no wishes. The wishes of others are their commands. They give and give. They provide for all and ask, “What do they want?” “How much can I make?” Everyone wants something, and Airheads are happy to make it. They know how to make something out of whatever anyone wants. It is their way of life. All they know. Airheads are tied up with a single string of commitment. They can only watch.
They look over to the little village people and watch them step on toes and knock heads. They know what they need. Curiously, this seems so perfect to the Airheads. All the ornate, fancy giant balloon hats, everyone putting their heads together in a tight little village, it seems so perfect. But a select few airheads knew that nothing is perfect and could see each and every one’s personal plateau and all levels for what they were. The Airhead knew all village people were equal. They understood that all the differences were actually the same. It was a big thought. This select few, the hottest of the air heads, were so filled with thought, and their eyes so big from seeing so much, they needed frequent watering. When they looked over everything they knew, if someone had big feet, their heads were too small, if another had a big head, they might need better footing, if one's feet and head were the same, they might be thoughtless, if their head was too big, it might hurt and be unapproachable. The select air heads drift around and dream of breaking loose from their tethers and becoming part of the crowd and fitting in. But alas, they were all tied up, tethered to their work, making new fertile ground for those beneath them. And so it is a hot and bothered lonely spot at the top in Little Everyville.
Chapter seven –
Cutting loose and getting grounded
Even in a land with no place to go where everything is locked up or tied down, the unthinkable can happen, and things can unravel, and do! One of the biggest antsy-est airheads begins to fidget and sways. He sways so much that he makes waves in the sunny farm where most have it made in the shade. He moves to the far left, then back to the far right. Neither place provides comfort, so he continued to push his big hot head around until he breaks loose of all his commitments and becomes completely free, and drifts away. Everyone everywhere sees the footloose airhead a drift, and they are shocked and scared and wonder what will happen. This is uncharted territory, and even he wonders where his big hot head and tiny little feet will land. He gets excited and begins to gasp. With each gasp, his head began to shrink, and his feet began to swell, but his eyes remained large and moist. He floats far away from the sunny farm and the other Airheads; gliding past the E-lite, the Movers and Shakers; drifts downwind from the yeah buts and beyond the exceptional people; dropping below the above average, even passing over the first little village itself. He touches down, a bit scared, and winded with a less swelled head, bigger feet, better grounding, and wide open eyes for others. He dusts himself off and begins to take his first steps and enter the little village. As he enters the village, this chapter runs out of words, but the story continues... because every old village has a new story and every new village has an old one, and so it is everywhere in Little Everyville.
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